<feMerge> Playground

Layer multiple filter results on top of each other. This demo shows a classic use: rendering a blurred shadow behind the original graphic using feMerge to combine both layers.

Preview

Parameters (Shadow + Merge)

Blur radius applied to the shadow layer before merging.
Horizontal offset of the shadow.
Vertical offset of the shadow.
feMergeNode order determines stacking. First node goes on the bottom.

Generated Code